AI Insights · Timothy · July 2023
Top Science Games in France Q2 2023: Performance Analysis
In Q2 2023, the top science games in France showed varied performance in terms of downloads, revenue, and active users.
In Q2 2023, the top science games on a unified platform in France exhibited diverse trends in downloads, revenue, and active users. Here's a closer look at the performance of the top five applications based on Sensor Tower data.
Plague Inc. from Ndemic Creations saw weekly revenue fluctuate, peaking at around $1.3K in mid-May, before gradually declining to approximately $974 by the end of June. Weekly downloads experienced a notable increase mid-quarter, reaching 1.6K in the week of May 15, while weekly active users peaked at 5.1K during the same period but ended the quarter at around 3.9K.
Cell to Singularity: Evolution by Computer Lunch had a mixed quarter. Weekly revenue peaked at $542 in early May but saw a low of $228 mid-May before recovering to $458 by the end of June. Downloads were highest at the start of the quarter with 1.5K but dropped to a low of 776 in late May, recovering to 1.2K by the end of June. Active users consistently declined from 13.7K at the start to 11.1K by the end of the quarter.
Jetpack Joyride from Halfbrick Studios showed strong weekly download numbers, peaking at 7.8K at the beginning of April and ending the quarter with a notable rise to 7.4K. Weekly revenue fluctuated, reaching a peak of $590 in late April and ending the quarter at $372. Active users saw a peak of 47.2K in mid-April but experienced a decline to 32.3K by mid-June, with a slight recovery to 37.5K by the end of June.
Cell Expansion Wars by MOBIRIX experienced relatively stable performance. Weekly revenue showed minor fluctuations, peaking at $219 at the end of May and finishing the quarter at $213. Downloads remained fairly steady, peaking at 237 in late April and ending at 171. Active users also remained stable, ranging between 1.1K and 1.5K throughout the quarter.
Reactor Idle Tycoon by Robert Grzybek had a modest quarter. Weekly revenue peaked at $133 in mid-April but dropped significantly, ending the quarter at $17. Downloads were highest at 318 at the start of the quarter, but decreased to 159 by the end. Active users saw a slight decline from 10.3K in late March to around 9.5K by the end of June.
This analysis is based on data from Sensor Tower, where more detailed insights can be found.